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Rigidbody

Properties


mass (float)
drag (float)
angularDrag (float)
applyGravity (bool)
colliderRadius (float)
colliderSize (Vector3)

Constructor


Empty constructor

Methods


setMass(mass : float)

Sets the mass of the rigidbody.

setDrag(drag : float)

Sets the drag of the rigidbody.

setAngularDrag(angularDrag : float)

Sets the angular drag of the rigidbody.

setApplyGravity(applyGravity : bool)

Sets whether the rigidbody applies gravity.

setColliderRadius(colliderRadius : float)

Sets the radius of the collider.

setColliderSize(colliderSize : Vector3)

Sets the size of the collider.

addForce(force : Vector3)

Adds a force to the rigidbody.

addTorque(force : Vector3)

Adds a torque to the rigidbody.

setVelocity(velocity : Vector3)

Sets the velocity of the rigidbody.

setAngularVelocity(velocity : Vector3)

Sets the angular velocity of the rigidbody.